Maeko Studio presents

maeko sky.

A living, hand-painted sky for Unity.
Endless clouds. Day into night. One component.

stunning. efficient. effortless.

Every Maeko tool is engineered light — low CPU, buttery smooth — and installs with one simple bootstrap. No wrestling with code. Press play, and it works.

One-click setup Low CPU · smooth Indie-friendly pricing Hand-painted art

the tools

Each one stands alone. Together they share one hand-painted language.

01 · Dynamic sky

maeko sky Available

Sun, moon, stars, and endless voxel clouds — a full day-night cycle that makes every scene look graded.

View on the Asset Store →
More info

What's inside:

  • Full day-night cycle with an editable, hand-tuned color palette — noon blue to burning sunset to a near-black starfield.
  • A moving sun and moon (drop in your own moon texture), twinkling stars, and a distant cloud layer for huge world depth.
  • Endless hand-painted voxel clouds with real light scattering — glowing cores, airy broken edges — that drift, morph, and regenerate around the player forever.
  • Horizon-matched fog that hides world pop-in at any render distance, at every hour.
  • Match your game's block size with a single Voxel Size setting.

Why you need it: atmosphere is the fastest upgrade a game can get. Maeko Sky makes every screenshot look graded — and it runs light: a skybox and a handful of small meshes, smooth on modest hardware.

Setup: open the wizard, tick what you want, press one button. Play. Done.

Maeko Sky galleryassets/images/maekosky_*.png
02 · Voxel sandbox

voxelkit Coming soon

A painterly voxel world with instant lighting, mining, caves, and ores. Try a piece of it here — left-click the block.

Get notified →
More info

What's inside:

  • A complete voxel sandbox from one component: mine, build, and watch light spread instantly through every block you change.
  • Winding caves, batched ores, and hand-painted textures — swap in your own PNGs to repaint the entire world.
  • Ships with a crafted demo world and a white-studio showroom.

Why you need it: the satisfying core of a voxel game — digging, collecting, glowing caves — working on day one, engineered light and smooth.

Try it

LEFT CLICK to mine · Grass

VoxelKit galleryassets/voxelkit_01.jpg → voxelkit_08.jpg
03 · Interface kit

lumen ui Coming soon

Menus, HUD, and a hand-made icon set on a clean token system.

Get notified →
More info

What's inside: full menu screens, HUD pieces, and a hand-made icon set on one clean token system — recolor the whole kit from a single place.

Why you need it: interfaces are where good games look unfinished. Lumen makes yours look considered from the first build — drop in, restyle, ship.

Lumen UI previewassets/images/lumenui_*.png

what maeko builds

Skies, worlds, and interfaces for Unity — with hand-painted art you can't get anywhere else.

Every kit drops in with one component, ships with a showroom, and grows with free updates.

Say hello

Studio imageassets/about.jpg — a WIP painting or the monogram, large